Multiverse Simulation Masters will consist of 3d simulation and curriculum, based in a virtually immersive learning environment. Simulations are intended to help the user experience through immersive technology an event, a place, or an identity that they are not able to in a real-world scenario. Often in virtual worlds, through an avatar, people can take on another identity. This is often used in role play games, where characters become fantasy figures and creatures. (Nelson, 2013). It will be designed for age groups with flexibility based on student level and ability, With the recommended age group being over twelve. This is based on evolving curriculum for goal-based learning that can be changed and adapted by other instructors to serve there individual needs.
Within the aspect of educational design research, the goal of
these simulation examples is to add to the knowledge base of how students can
be supported to learn using virtual world technology. These simulation examples
will give theoretical insight into how virtual worlds can be used for teaching
and learning. (Bakker, 2018)
Resources
Bakker, A. (2018). Design
research in education: A practical guide for early career researchers. London:
Routledge.
Nelson, B. C. & Erlandson, B. E. (2012). Design for learning in virtual worlds: Interdisciplinary approaches to educational technology). New York, NY: Routledge
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