The above link is the short edited version.
The video below is 5 minutes longer and follows the provided transcript.
Welcome to Multiverse Masters. My name is Salie Davis, and
this is my final project for my master’s program at Empire State University of
New York for Learning in Emerging Technologies, with a master’s Certificate in
Teaching in Emerging Technologies. Behind me you will see just part of
Multiverse Masters Educational Support Center.
Multiverse Masters is actually a
four sectioned Island, the educational center is the main Island, within this
main island is educator supports, tutorials, and ideas, so educators can come here and collect free resources that
are open source, they can find items that I myself have created to share with
the open source community, they can find tutorials, lesson examples, and
more.
When they arrive at Multiverse
Masters they will come to this area and find navigational aids that will help
them get to the areas they need the most support in. When you first arrive, at
Multiverse Masters you can see the welcome area, you are welcomed by Suny
Sweet, the School Girl and the Multiverse Master themselves. Those are in
scripts and may be future tutorials on the blog and website so that educators
can reproduce them. Examples include badges and introduction boards, again
these may be future tutorials for educators as well as papers, for example how
badging can be used in gamification and learning.
There are full tutorials and
lesson examples such as this one which is a storyboard and film tutorial and
lesson plan. These include slides shows and activities, assignments and
assessments. With permissions people could do these lessons here or copy and
reproduce similar lessons on their own virtual world.
That is what the purpose
of this island is, to give inspiration, support, ideas and tools to educators
so that they can see what they can do in these environments with their
students. I found that having lots of navigational tools was very important so
that educators could come and find exactly what they were looking for, these
include navigational arrows, as you can see they point to the speaker prep
lounge, which teaches educators how to create presentations themselves and
offers different options for presentations and lectures.
This navigational
board with landmarks shows the whole Island including the immersive learning area,
the student area, which educators can duplicate as restricted areas on their
own islands for students. In the upper part is an educational lesson-based
adventure and fantasy world that may be removed and redesigned but will be
cataloged on the website and blog as well.
This is how Multiverse Masters, with it blog and website, along with its
ever-developing virtual space will become a museum for virtual design science,
and open educational practice examples.
When exhibits or areas are removed, they will be cataloged and can
continue to inspire educators.
The
Island currently features resources for avatars, avatar clothing, with lots of
teleport options to get you directly to where you need to go. Other
navigational tools have just the main Island, and link to the websites, blogs, YouTube
channels, Facebook and other resources.
You can also hyper grid from Multiverse Masters to other grids all over
the world. The navigational aids here
give visual representations to the different support areas and exhibits, I
wanted to give people the option to browse freely and interact with the objects
such as this light share. More exhibits
are upstairs, and even more can be accessed at the train station.
The train
station itself is designed to be immersive in its build. Inside the Train
station office is scripts and navigational supports to help instructors in
their own designs. The information signs give note cards on the exhibits and you
can teleport to the different exhibits listed here.
These examples are complete
curriculum with assignments, some supports and assessments, videos, quizzes
etc. The interactive aspects of this
area help the instructors decide which areas are most beneficial for them to
visit.
Some of it of course is just
interactive fun, bikes that can be rode, food items given that the avatar can
eat, but it is all a part of the engagement in this environment. The original design
was an open source design that I altered. I have added areas for news and open
simulation community blogs, supports and sites, such as the virtual library.
The shops were also pre-designed open source that I added to for the benefit of
educators who themselves must learn how to use the tools in this virtual
environment in order to teach students effectively with in it. Going upstairs,
there is the ESC and GSC rooms, supplies for avatars, and avatar accessories
and classroom examples that include the free resources to replicate them. These
include presentations and student examples from ESC.
These areas show educators
the various ways they can set up their virtual classrooms and the various tools
they must present information and interact with their students. The computers in the virtual world actually
work for browsing the internet, each independently, you can play videos that
are pre-loaded, leave notes, or instructions on white boards, You can place pictures and easily edited
sticky notes, slide shows, allow student
to drop notes in the "mail" or leave short text messages, all in the
world, or write on graffiti boards.
All
of these allow for synchronous and asynchronous learning. and different
classroom environments. Above us is links to different student Islands from ESC
as well as college and GSC websites.
There are lots of options for communication, exploration and the sharing
of information.
Even when the student is alone in the virtual world, they can
interact with all the non-player characters and objects to learn and be
directed. One example here, is Professor Brown.
Other options include note cards and choice scripts. Some are just for
fun. These displays show formal and informal learning environments and provide
the tools educators need to reproduce these environments as well as try out the
various forms of communications and ways of presenting information. Although
this area is outside the educational center and will be changed, here is the
example of the active and immersive educational area.
This area is a gamified
learning environment with quizzes, and mysteries, where the student interacts
with the environment and non-player characters to receive clues, answer
questions for clues and rewards, gather tokens and go on quests. This is where
the light share comes in handy. You have the bright day light and the scary
night.
As you can see it really changes the appearance of the environment and
sets the mood for adventure. That was my quick tour of just some of the aspects
of Multiverse Masters designed to
inspire educators and help them in their virtual exploits. Thank you very much
for watching.