Curriculum Plan:
Designed
by Salie Davis
Core
Content Lesson:
The content area for this
activity is social pragmatics. for this project the learning environment would
be Multiverse Masters (virtual world on the Kitely platform).
The content theme would be: Social
Pragmatics. Using NPCs in the virtual world to teach the interpretation of body
language and social practice of conversational responses. This social pragmatics lesson will use role play exorcises geared
towards helping individuals with starting conversations and reading social and
environmental cues.
The content area for this
activity is social pragmatics. The goal of this lesson is the interpretation of
body language and Social practice of conversational responses in a simulated
environment. Additional resources are
located on the back wall.
For new users:
Quick
Start Guide for Using a Kitely Virtual Reality Island at https://multiversemasters.blogspot.com/2019/04/quick-start-guide-for-using-kitely.html
Instructional
delivery:
Multiverse Masters is
located at grid.kitely.com:8002:Multiverse Masters.
This is the official
hyper grid address. A hyper grid address is like a URL for a web page except
you need to use a virtual world viewer to access it. This hyper grid address is
the learning environment for this project. Multiverse Masters is a virtual world
housed on a server on the Kitely platform. Additional support environments will
be the Multiverse Masters website and the Multiverse Masters blog site. Participants have the flexibility to perform work in
their own environment, and at mutually beneficial times 24 hours a day, 7 days
a week, globally. Participants can explore independently or as a group.
The
activities can be done in any order and repeated as many times as needed. This interactive, hands
on activity options increase options for engagement and promotes learning. The interactive and immersive
environment serves as an example of design options in virtual worlds to
encourage learning using active exchanges in 3D environments and simulations.
This
would be geared towards Autistic students.
Participants will be
working with a virtual world viewer to view example assignments and activities. Participation
would require a prerequisite of knowledge and ability to use the virtual world
platform to navigate at an average user level or having an educational aid to
assist with navigation. Participants provide
their own device capable of downloading and running the virtual world viewer
and to gain access to the Kitely Grid. All participants must have internet
access. No additional tools are needed. Participants may use additional
tools and programs as they see fit.
Learning
Outcomes/Objectives:
1.
Through the following tasks, participant
will recognize social cues such as folded arms, eye contact, body direction,
crossed legs, and other forms of non-verbal social cues.
2.
Through the following tasks, participant
will recognize environmental cues such as objects in the environment that may
give insight for conversation starters.
3.
Through the following tasks, participant
will recognize appropriate and inappropriate social responses to general
conversational examples.
4.
Through the following tasks, participant
will recognize social cues such as folded arms, eye contact, body direction,
crossed legs, and other forms of non-verbal social cues.
5.
Through the following tasks, participants
will be able to identify social distractions such as background noise and discuss
ways to cope with distractions.
Task expectations,
Pre-assessment and post reflection:
Pre-assessment discussion:
1.
Make a list of non-verbal social cues,
body language examples and what they may mean.
2.
What examples of body language might show that
a person is open to new conversation.
3.
How can objects in the environment give
clues about a person’s interest?
4.
What type of activities might show that a
person should not be interrupted?
5.
List examples of statements you could use
when starting a new conversation.
Task Expectations:
a. Read support material in-world and
assignments
b. Enter this simulated social environment
with an avatar.
c. Interact using text with the NPCs
identifying body language meaning and appropriateness of social interaction
based on body language.
d. Interact with an artificial Intelligence
NPC to practice communication and response skills.
e. Respond to assignments using note cards or
screen shots and drop these in the mail box.
Post Activity Reflection:
Discuss this activity
with your coach. If you are visiting alone, write in your online journal or
post to your chat group, your thoughts on the simulation.
This module would involve
a space inside a larger virtual world environment.
Task
one
Q1.
These people have things in common. However, their interests are not as clear.
Based on their age and environmental cues what might some shared interests be?
Put your answer in the response notecard.
Q2.
There is one person who is less likely to want to be interrupted. What is it
about their body language or their activity that shows this?
Q3.
People who are in the middle of a conversation with each other, sometimes do
not mind being interrupted. If you wanted to introduce yourself and start a
conversation with these people, type in chat a polite way to interrupt. Put
your answers in your response notecard.
Activity:
Did you notice what the parrot said? Discuss your experience with your coach, in
your journal or in the chat that was set up for you outside this virtual space.
NOTE
if the parrot did not speak, click on the parrot and then type your response
again.
Drop
the response notecard in the mail box titled Teenage group
Below
is the script required to run the voting feedback object. It allows one vote only
per participant.
integer
c; string header = "\n \nClick here to give feed back. \nDid you
understand the assignment?\n";string text = "\n Completed.
";vector farbe = < 1.0 , 1.0 ,
0.0 >; // gelb -> votes
vector
farbe2 = < 1.0 , 1.0 , 1.0 >; // weiß -> 0 list menu = [ "I
understand" , "I do not understand"]; list owner = [ "I
understand" , "I do not understand" , "RESET",
"STOP"]; integer listener; string msg; float volume = 1.0; list
visitor_list; integer isNameOnList( string name ){ integer len = llGetListLength( visitor_list
); integer i; for( i = 0; i < len;
i++ ){ if( llList2String(visitor_list, i) == name ){return TRUE;} } return FALSE; } Default { state_entry(){ llSetObjectDesc((string)(0));
llSetObjectName(llGetInventoryName(INVENTORY_TEXTURE,0));
llSetText(header
+ llGetInventoryName(INVENTORY_TEXTURE,0), farbe2, 1.0);
llSetTexture(llGetInventoryName(INVENTORY_TEXTURE,0), 2); }on_rez(integer start_param) {
llResetScript();} changed (integer
change) {if (change & CHANGED_INVENTORY) { llResetScript(); }}
touch_start(integer number_detected) { llListenRemove(listener);
integer channel = ~(integer)llFrand(1000.0); listener =
llListen(channel,"","","");
llSetTimerEvent(20.0); // 20 Sekunden bis Time out string detected_name =
llDetectedName( 0 );
if( isNameOnList( detected_name ) == FALSE ) {visitor_list
+= llDetectedName( 0 );
integer
len = llGetListLength( visitor_list );
if(llDetectedKey(0)
== llGetOwner()) { llDialog(llGetOwner(),"", owner,
channel);}else{ llDialog(llDetectedKey(0),"Are these directions
clear?", menu, channel); }}else { llInstantMessage(llDetectedKey(0),
"Info: " + llGetInventoryName(INVENTORY_TEXTURE,0)); } } listen(integer
channel, string name, key id, string msg) { if(msg == "I do not
understand") {
llListenRemove(listener); llSetTimerEvent(0); }else if(msg == "I understand") {
string sound =
"d8b4e131-62d7-44f4-89e3-a100af2128a0"; // Applause
llListenRemove(listener);
llSetObjectDesc((string)(c)); c++;
llSetText(llGetInventoryName(INVENTORY_TEXTURE,0)
+ header + text + " " +(string)(c), farbe , 1.0); llPlaySound(sound,
volume); else if(msg == "RESET")
{ llListenRemove(listener); llSetTimerEvent(0); llResetScript(); } else if(msg ==
"STOP") { llListenRemove(listener); llSetTimerEvent(0); llResetScript(); }
} timer() {
llListenRemove(listener);
llSetTimerEvent(0); } }
The
script once triggered pops up an interactive dialog box.
You
can turn off one crowd sound by clicking on this person. You will find other
crowd sound avatars with the red question mark. You may adjust the background
noise as needed.
Task
Two
Q1.
These two women have things in common. Make a list of two things you see that
they have in common. Put your answers in your response notecard
Q2.
People who like the same things or have the same interests often talk about
these shared interests. If you wanted to introduce yourself and start a
conversation with these two ladies, what would you talk about?
Put
your answers in your response notecard.
Activity:
These two birds are scripted. Click on the Owl, then type to them in chat. Copy
the chat and your responses into the notecard. Discuss your experience with
your coach, in your journal or in the chat that was set up for you outside this
virtual space.
Drop
the response notecard in the mail box titled Bird Ladies.
In
the above example the scripted parrot and the Artificial Intelligence Owl
interact with the participant based on what is typed into the chat in the
virtual world.
Task
Three
Q1.
These women have things in common. However, two of them have closer interests.
What is the shared interest? Put your answer in the response notecard.
Q2.
These two are busy talking to each other. Click on the NPC whose body language
shows they would be a good person to start a conversation with. What is it
about her body language that shows this? What might the two of you talk about.
Put your answers in your response notecard.
Q3.
People who are in the middle of a conversation with each other, sometimes do
not want to be interrupted. If you
wanted to introduce yourself and start a conversation with these two ladies,
what would you say and what would you talk about? Put your answers in your
response notecard.
Activity:
Did you notice that the parrot interrupted the conversation. Was the parrot
being rude? Why or why not. Copy the chat and add what your response could be
to the lady’s invitation to talk into the notecard. Discuss your experience
with your coach, in your journal or in the chat that was set up for you outside
this virtual space.
NOTE
if the parrot did not speak, click on the parrot and then click on the lady
again.
Drop
the response notecard in the mail box titled Magazine Ladies.
Chatty
Parrot and the Artificial Intelligence Chat Bot Owl can continue to interact,
or the participant can turn them off. Just like the crowd noise options, this
allows the participant to determine the level of distraction in the simulated
environment, increasing and decreasing the difficulty level based on comfort
level and ability.
Task
Four
Q1.
Two of these people have things in common. What is the shared interest? Put
your answer in the response notecard.
Q2.
Choose one person to Click on to join the conversation. How did the response
make you feel? How would you respond?
What might you talk about in this group? Put your answers in your response
notecard.
Q3.
People who are in the middle of a conversation with each other, sometimes do
not want to be interrupted. There are other activities that a person can be
doing that would prevent them from responding to you. What activity is the
third person doing that prevents them from speaking with you? If you wanted to
talk to this person, what might you do? Put your answers in your response
notecard.
Activity:
Did you notice that the parrot interrupted the conversation? Was the parrot
being rude? Why or why not. Copy the chat and add what your response could be
and add it into the notecard. Discuss your experience with your coach, in your
journal or in the chat that was set up for you outside this virtual space.
NOTE
if the parrot did not speak, click on the parrot and then click on the lady
again.
Drop
the response notecard in the mail box titled Business people.
These
NPCs are scripted to respond once clicked on. The participant can use the
on-screen chat options to review the full conversation and past conversations.
The virtual world chat can be saved for later review as well.
Task
Five
Q1.
These people are all doing their own thing. For this example, none of them want
to be interrupted. What activities or body language can you identify that may
show this? Put your answers in the response notecard.
Q2.
Are there times when you do not want to talk to people? How do you communicate
this? Put your answers in your response
notecard.
Discuss
your experience with your coach, in your journal or in the chat that was set up
for you outside this virtual space.
Drop
the response notecard in the mail box titled I am busy
The assessment plan for
this lesson would need to be individualized. Ideally the student would be
accompanied by an educational aid. Pre-Assessment through observation will
assist the coach in adapting the verbal prompts and activities to the level of
the student. The aid would use observational assessment and a Rubrics to keep
track of goals met. The rubrics would be based on Oral examinations. If this
was done by a higher functioning student independently then drop boxes with
assigned responses at each interactive station could be used to record
reflective responses on a notecard. These performance tasks would be in essay
format. This would then be used with a Rubric to gauge level of understanding.
Rubric:
Task
one
Q1.
These people have things in common. However, their interests are not as clear.
Based on their age and environmental cues what might some shared interests be?
Put your answer in the response notecard.
Q2.
There is one person who is less likely to want to be interrupted. What is it
about their body language or their activity that shows this?
Q3.
People who are in the middle of a conversation with each other, sometimes do
not mind being interrupted. If you wanted to introduce yourself and start a
conversation with these people, type in chat a polite way to interrupt. Put
your answers in your response notecard.
Activity:
Did you notice what the parrot said? Discuss your experience with your coach,
in your journal or in the chat that was set up for you outside this virtual
space.
NOTE
if the parrot did not speak, click on the parrot and then click type your
response again.
Drop
the response notecard in the mail box titled Teenage group
Participant
was able to complete this activity using one of the options listed.
Discuss
this activity with coach including thoughts on the simulation.
Write
in online journal thoughts on the simulation.
Unable
to participate or was resistive to prompts. 4 points
Participated
passively by observation with no submission or response to discussion prompting
by coach. 6 points
Participated
by responding with one-or two-word responses. 8 points
Fully
participated and engaged with complete responses. 10 points
Exceeded
expectations by participating with responses that were thoughtful, reflective
and respectful. 12 points
Task
Two
Q1.
These two women have things in common. Make a list of two things you see that
they have in common. Put your answers in your response notecard
Q2.
People who like the same things or have the same interests often talk about
these shared interests. If you wanted to introduce yourself and start a
conversation with these two ladies, what would you talk about?
Put
your answers in your response notecard.
Activity:
These two birds are scripted. Click on the Owl, then type to them in chat. Copy
the chat and your responses into the notecard. Discuss your experience with
your coach, in your journal or in the chat that was set up for you outside this
virtual space.
Drop
the response notecard in the mail box titled Bird Ladies.
Participant
was able to complete this activity using one of the options listed.
Discuss
this activity with coach including thoughts on the simulation.
Write
in online journal thoughts on the simulation.
Unable
to participate or was resistive to prompts. 4 points
Participated
passively by observation with no submission or response to discussion prompting
by coach. 6 points
Participated
by responding with one-or two-word responses. 8 points
Fully
participated and engaged with complete responses. 10 points
Exceeded
expectations by participating with responses that were thoughtful, reflective
and respectful. 12 points
Task
Three
Q1.
These women have things in common. However, two of them have closer interests.
What is the shared interest? Put your answer in the response notecard.
Q2.
These two are busy talking to each other. Click on the NPC whose body language
shows they would be a good person to start a conversation with. What is it
about her body language that shows this? What might the two of you talk about.
Put your answers in your response notecard.
Q3.
People who are in the middle of a conversation with each other, sometimes do
not want to be interrupted. If you
wanted to introduce yourself and start a conversation with these two ladies,
what would you say and what would you talk about? Put your answers in your
response notecard.
Activity:
Did you notice that the parrot interrupted the conversation. Was the parrot
being rude? Why or why not. Copy the chat and add what your response could be
to the lady’s invitation to talk into the notecard. Discuss your experience
with your coach, in your journal or in the chat that was set up for you outside
this virtual space.
NOTE
if the parrot did not speak, click on the parrot and then click on the lady
again.
Drop
the response notecard in the mail box titled Magazine Ladies.
Participant
was able to complete this activity using one of the options listed.
Discuss
this activity with coach including thoughts on the simulation.
Write
in online journal thoughts on the simulation.
Unable
to participate or was resistive to prompts. 4 points
Participated
passively by observation with no submission or response to discussion prompting
by coach. 6 points
Participated
by responding with one-or two-word responses. 8 points
Fully
participated and engaged with complete responses. 10 points
Exceeded
expectations by participating with responses that were thoughtful, reflective
and respectful. 12 points
Task
Four
Q1.
Two of these people have things in common. What is the shared interest? Put
your answer in the response notecard.
Q2.
Choose one person to Click on to join the conversation. How did the response
make you feel? How would you respond?
What might you talk about in this group? Put your answers in your response notecard.
Q3.
People who are in the middle of a conversation with each other, sometimes do
not want to be interrupted. There are other activities that a person can be
doing that would prevent them from responding to you. What activity is the
third person doing that prevents them from speaking with you? If you wanted to
talk to this person, what might you do? Put your answers in your response
notecard.
Activity:
Did you notice that the parrot interrupted the conversation. Was the parrot
being rude? Why or why not. Copy the chat and add what your response could be
and add it into the notecard. Discuss your experience with your coach, in your
journal or in the chat that was set up for you outside this virtual space.
NOTE
if the parrot did not speak, click on the parrot and then click on the lady
again.
Drop
the response notecard in the mail box titled Business people.
Participant
was able to complete this activity using one of the options listed.
Discuss
this activity with coach including thoughts on the simulation.
Write
in online journal thoughts on the simulation.
Unable
to participate or was resistive to prompts. 4 points
Participated
passively by observation with no submission or response to discussion prompting
by coach. 6 points
Participated
by responding with one-or two-word responses. 8 points
Fully
participated and engaged with complete responses. 10 points
Exceeded
expectations by participating with responses that were thoughtful, reflective
and respectful. 12 points
Task
Five
Q1.
These people are all doing their own thing. For this example, none of them want
to be interrupted. What activities or body language can you identify that may
show this? Put your answers in the response notecard.
Q2.
Are there times when you do not want to talk to people? How do you communicate
this? Put your answers in your response
notecard.
Discuss
your experience with your coach, in your journal or in the chat that was set up
for you outside this virtual space.
Drop
the response notecard in the mail box titled I am busy
Discuss
this activity with coach including thoughts on the simulation.
Write
in online journal thoughts on the simulation.
Unable
to participate or was resistive to prompts. 4 points
Participated
passively by observation with no submission or response to discussion prompting
by coach. 6 points
Participated
by responding with one-or two-word responses. 8 points
Fully
participated and engaged with complete responses. 10 points
Exceeded
expectations by participating with responses that were thoughtful, reflective
and respectful. 12 points
Task Reflective
a.
Read support material in the virtual world
and assignments
b.
Enter a simulated social environment with
an avatar.
c.
Interact using text with the NPCs
identifying body language meaning and appropriateness of social interaction
based on body language.
d.
Interact with an artificial Intelligence
NPC to practice communication and response skills.
e.
Respond to assignments using notecards or
screen shots and a drop box.
Participant
was able to complete this activity using one of the options listed.
Discuss
this activity with coach thoughts on the simulation.
Write
in online journal thoughts on the simulation.
Unable
to participate or was resistive to prompts. 10 points
Participated
passively by observation with no submission or response to discussion prompting
by coach. 20 points
Participated
by responding with one-or two-word responses. 30 points
Fully
participated and engaged with complete responses. 40 points
Exceeded
expectations by participating with responses that were thoughtful, reflective
and respectful. 50 points
Final Reflection:
I am an intuitive
designer. I often design learning content in the same way I cook and in the
same way I create an art project. When I cook, I open the refrigerator. I ask
myself what I need to accomplish? Is this breakfast, lunch or dinner? What do
people expect for a meal. I do not go to the shelf and pull out a recipe book.
I do not go to the cupboard and take out measuring spoons or measuring cups. I
lay out all the ingredients that fit the meal unto the counter and I prepare
the meal. I scoop out some of this, sprinkle in some of that, and guess on the
temperature and time based on what I observe and smell. This gets the task done
to varying levels of success. Sometimes I create a delicious meal that everyone
loves. The down side to this is because I did not follow a recipe or write down
what I did or how I did it, the praise worthy meal cannot be replicated. Other
times it is barely edible and often overcooked.
This process made me
create the plan first. I tend to see the big picture and get very excited about
the creation process. I am great at creating plans and even writing recipes, or
in this case a curriculum plan, complete with assessment. The process became
difficult when I became short on resources. When I was pulled in many
directions and under mental fatigue. I was able to keep the big picture in mind
but had difficulty focusing on the smaller tasks. Instead of referring to the
recipe book, or in this case the curriculum plan and course goals, I focused on
the task of completing the project as a whole. I ran to the fridge and looked
inside. I pulled out all my resources and began to cook. I built the curriculum
in the virtual world, I built supports and thought about assessment however I
did not follow the guidelines of the course or the recipe and original plan I
had created. I relied on the energy of my creative flow to push through.
This caused confusion
when I produced results that were not part of the original structured plan.
This resulted in me doing a lot more creative work that was unproductive to the
goals that were tasked to me. I had to teach myself and remind myself to follow
a preset formula. I used the examples and had to redo the assignments several
times in order to complete what was expected. I still found this very
challenging because I did so much additional and creative work, I didn’t want
to leave it out, yet it went beyond what the assignments called for and I
believe in the process I missed main components and understandings of finer
details.
In an attempt to follow a
formula, I began the design by building an environment with clear navigation. I
created signage that led participants to the area the simulation would be
conducted in. I also created a slide show presentation which could be sent as a
PDF file to participants, is currently an educational post in a support website
and is a slide show in the virtual world prior to entry into the simulation. https://multiversemasters.blogspot.com/2019/04/social-cues-and-communications.html
This sets clear
navigations and clear expectations of what the simulation will look like and
what will be expected of the participant prior to entering into the simulation and
learning environment.
I found the discussion on
adaptation of a lesson personally relatable to what I do and who I design for.
Knowing the laws and the ways that you can adapt curriculum and design for
accessibility and inclusion is a foundational component in any design. I also
applied this same principle when deciding on the grading rubric for this
assignment. I chose to use a scaled approach. The total score cannot go below
30 points, just for showing up. This is important to factor in the challenges
when working with different populations of students. Just showing up is credit
worthy. If the participant is graded at the highest percentage for all the
activities, then they can have a score of 110 points. And the final task, the
reflective task is worth in and of itself 50 points. This means that even if
the student is not able to complete all the other tasks, they can get credit
for reflecting on the overall experience. In and of itself this task of self-reflection
is the most important in this activity.
In choosing what type of
assessments to use, several things factored in. To create quizzes in the
virtual world takes hours of scripting or adapting script. In order for this to
be worth while you have to pay close attention to the questions that can be
easily answered through multiple choice, yes and no, or true and false answers.
This would be very difficult to do in a social pragmatics lesson. In addition,
this would give way to random answers and would not engage reflective learning
techniques.
Short essay answers have more success when
measuring formative and reflective learning. Short essay answers also have
challenges when considering the different levels and abilities of the
participant. The act of typing out a response, using grammatically correct
spelling and complete sentences, those actions alone may require more energy
that the participant can expend on the tasks asked of them. In this curriculum
it is the observation of the environment and reflection on social and
environmental cues that are more important. This is why participating with a
coach and allowing the observational assessment of the coach is more beneficial
than requiring a written assessment.
Another optional level of
difficulty is also added in this simulation that can be adapted to the
individual participant. That option is the ability to turn on or turn off back
ground noise or ignore chat that comes from scripted and artificial
intelligence objects or non-player characters. The participant can gauge their
own ability to focus on the tasks with or without these additional features, as
can the coach on the participants behalf.
This is another reason
why I did not make the voting feedback a grading requirement for the
participant. Yes, this feature is a valuable assessment feature for the design
and development of the coursework, however it is not a relevant feature for the
learning outcome of the participant.
Overall, I am pleased
with the result of the finished project and have learned that I need to follow
formulas in order to justify my actions when designing a course and assessing
the learning as well as the course design. If I am going to branch off and get
caught up in the creative flow, which I am sure I will, then I need to retrace
my steps and record what I am doing, while at the same time, search for
relevant examples and principles that will support why the approach I am taking
will work and how it can be assessed. By doing so I add credibility and
adaptability to my design.
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