Friday, December 7, 2018
Tuesday, November 27, 2018
It is essential to market your island if you want to support the open sim community. Here is my page on opensim.com, I recommend if you are trying to bring in traffic you also create a page and register a travel beacon opensim For more marketing tips watch the short video below.
Saturday, November 24, 2018
Simulation ideas
This simulation is a social training simulation inspired by my preteen who is autistic.
The example below is for scripting, story boarding, movie making or conversation starters.
This next simulation example addresses safety, Christianity and social issues.
The example below is for scripting, story boarding, movie making or conversation starters.
This last simulation example is incomplete simulations of a cafeteria, healthy choices, game room, taking turns etc.
Sunday, November 4, 2018
ESC’s School of Graduate Studies Master of Arts in Learning and Emerging Technology (MALET) Program Immersive Virtual Learning Experience
ESC synchronous
virtual-reality meeting on Oct. 13 2018, in three parts.
The goal of this seminar series was to discuss how the newest integration of 3-D,
virtual-reality, gamification, augmented reality, and digital/performance
arts might enhance communication, education, and business opportunities.
Part 1
Part 2
Part 3
The next seminar will be conducted on Nov 10, 2018.
Friday, November 2, 2018
Question Maze with Center Teleport
Question and teleport maze
This is the Question Maze with Christian Curriculum as an example and a teleport center. It was created in sketchup with opensource scripts added. It is easily adaptable for any curriculum.
Saturday, October 20, 2018
Sensor speak script in OSSL and uploading sound in Audacity
Below is a sensor speak script. It senses an avatar nearby and plays a sound. I am also including a play sound when touched script below this one. The video shows how to record a sound in Audacity and upload it into firestorm.
// Sensor speak script
default
{
state_entry()
{
llSensorRemove();
llSensorRepeat("",NULL_KEY,AGENT,5,PI/2,3.0);
}
sensor(integer num)
{
llSensorRemove();
llPlaySound("welcomemvm",1.0);
llSetTimerEvent(30);
}
}
// end of script here
//Script for play sound on touch
default
{
touch_start(integer total_number)
{
llSetObjectName(llDetectedName(0));
llPlaySound ("phone_ringing",10.0);
}
}
// end of script here
// Sensor speak script
default
{
state_entry()
{
llSensorRemove();
llSensorRepeat("",NULL_KEY,AGENT,5,PI/2,3.0);
}
sensor(integer num)
{
llSensorRemove();
llPlaySound("welcomemvm",1.0);
llSetTimerEvent(30);
}
}
// end of script here
//Script for play sound on touch
default
{
touch_start(integer total_number)
{
llSetObjectName(llDetectedName(0));
llPlaySound ("phone_ringing",10.0);
}
}
// end of script here
Tuesday, October 9, 2018
Newbie videos from my collection that may be useful for Opensimulation and Kitely
Saturday, October 6, 2018
OSSL scripting finding editing debugging intro for educators
Tuesday, September 25, 2018
Short Tutorials on re-purposing resources
Often educators do not collect resources because they do not know how to re-purpose them. Scripts can be intimidating and editing objects may seem complicated. In these tutorials I show you how to re-use the items you find in open sim.
Simple scripted Non-player Characters
Using signage and textures
Hud Presenter
Simple scripted Non-player Characters
Wednesday, September 19, 2018
Virtual World Design: Best Practices by Salie Davis
Virtual World Design: Best Practices by Salie Davis
!!SDavisINP001
The associated hyper grid address is
grid.kitely.com:8002:Multiverse Masters.
If you are taking a group of students, do phase arrivals by
30 secs or so -- a simultaneous group arrival may crash some regions.
!!SDavisINP003
When collecting from other sims trust your source, check
permissions and note cards, when in doubt message the sim owner. When sharing
set the script permissions as well as the object permissions if you want the
scripts to be able to be continued to be shared. If you don't then a copy can
only be used once by the original collector.
!!SDavisINP004
There are so many free resources, building a building is
only needed if you’re doing it for fun or a unique purpose. With a little time
learning to build is very easy.
!!SDavisINP005
Tracker bots are useful on large sims if you want record of
a specific area. Otherwise they aren't necessary. Inworld communications are
useful, otherwise the participant will have to leave the scene and message you
offline through the main website. You can get offline notifications from all of
these scripts to your email. The two images on the right are from
grid.kitely.com:8002:SUNY ESC GSC This
world may not be active but is preserved in a saved OAR.
!!SDavisINP007
When reusing objects, even when modifying them please leave
in note-cards or create note-cards as glitches can erase and replace original
creators unintentionally. In this slide the road itself signifies the sim
barrier. Make sure the ground is smooth and water is waste level. If over the
head make sure an avatar can walk on smooth ground and consider adding
underwater features. If participants will fly, also keep that visual into
account.
!!SDavisINP009
The Christmas scene is no longer live however you can save
builds as OAR files to reuse and switch out or redesign. You can also build
surrounds to segment different builds on one sim. Sky boxes are also commonly
used. This is another more complex aspect of builds with its own set of
challenges and considerations.
!!SDavisINP011
These builds are no longer active however many builds and
build experiences have been recorded and are on YouTube. Search for SalieCMT
for more info.
!!SDavisINP013
The moon-based theme is also no longer live. This Proof of concept
was presented via distance at the CUNY Gaming conference in New York City by
Salie Davis.
Be careful where you
hypergrid, especially with students, because destination regions are not going
to respect Kitely's maturity classification. If hyper gridding out of Kitely, you will need an avatar
that has export-enabled components (you can get these in various places,
including the Kitely Welcome Center). Otherwise a warning is issued and the
jump is blocked.
!!SDavisINP0017
Outworldz are the experts on NPC scripting, even to the
point that they are building a complete play with NPC characters moving and
talking, where participants can actually participate and be immersed in the
action!
!!SDavisINP019
A lot of builds on Multiverse Masters are experiments. The paceman
game is coming along very well. Fun builds like this can be developed as
educational rewards. I like filling my builds with surprises. Both these
examples are currently saved as OARS and available by appointment.
!!SDavisINP021
These cloning tools are great. Be aware there are ethical
implications if you use an actual avatars image/identity without their consent.
Many of the clones I use came already programmed into the objects. Eventually I
want to replace them all with my original clones.
!!SDavisINP023
From exercise rooms, to plants, trash cans, and snakes that
consume, pictures that dance or switch, clones and avatars that dance, chairs
that give prizes and swim machines, even a business or learning environment can
be filled with fun extras. Why have a boring meeting when participants can be
drinking a can of soda while listening, or eating ice cream?
!!SDavisINP025
I love Mazes and corridors for mini activities, soon I will
explore scripted buildings. It is very easy to create mini lessons or study
aids in small areas using simple scripts. Mazes or corridors are also very easy
to build from scratch.
!!SDavisINP026
Keep in mind that quizzes, story boards or quiz boards,
question scripts, tokens, collision objects, wearable objects, Game Huds... all
of these can be used separately and simply, or together to create a complex
scripted grid. The key is not to become overwhelmed.
!!SDavisINP027
Question scripts are an educators dream come true. Kroation
Grid owners and other educators provided me with these. I try to always credit
resources on every build. I like using the "Where Credit is Due" box.
!!SDavisINP029
Bringing in participants is more than just bringing your
audience. Before going live, bring in lots of test avatars. Create extras if
you have to. Record and promote even with these test avatars. Marketing
companies use doubles all the time.
There is no shame in it.
!!SDavisINP030
The last slide is from the Moon Base Proof of concept. This
was an incomplete gaming simulation. It is hard to complete a polished sim in
one semester but I may return to it. All information in this presentation is
current as of 9/20/2018 and the design, using opensource and purchased content
was all compiled by Salie Davis.
[[quiet]]
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